Patryk Radtke

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Flyps · 2026

Flyps: a new website for a computer vision studio

A Poznań software house with 50+ projects in computer vision, robotics and LLMs. I designed and built its new landing page in two directions.

Overview

Flyps is the software house where I work as a designer. It is based in Poznań, was founded in 2018 and has around 45 people and a 5.0 rating on Clutch from ten verified reviews. The old website presented computer vision, robotics, LLMs and medtech as a list of services. I designed and built the new one end to end, in two directions.

The problem

Most of the studio's work is hard to show. An ML endoscopic capsule, algae cell identification, autonomous retail and warehouse navigation exist mostly as footage from a lab or a factory floor, plus a model that nobody outside the team can see. The site has to make this clear to a busy CEO in the first few seconds, and it still has to feel like a studio that builds things.

  • Projects that happen in labs, warehouses and inside the human body, away from any screen
  • A buyer who decides in seconds whether the studio is relevant
  • Seven capabilities that need to look like the work of one team
  • Brandbook rules: the headline font only on headlines, six brand colours, AA contrast

The solution

The dark direction, Braindance, rebuilds each client project as a point-cloud scene. A scene assembles as you scroll in and then dissolves into the next one, and a cursor lens shows what the model sees: thermal, segmentation or ultrasound. The hero is an old TV with three playable demos. The light direction, Daylight, is made for visitors who decide in two seconds: seven columns for seven capabilities, field footage next to live scenes, and each case on a full screen.

  • Point-cloud reconstructions for each project, written as Three.js shaders
  • A cursor lens that switches a scene to what the model sees
  • A playable TV in the hero: harvest robot, warehouse AGV, capsule scanner
  • A light version built around field footage, for a quick first read
Braindance: the hero
Braindance: from the hero into the screen
Braindance: Wildfires, from orbit to the fire line
Daylight: seven capabilities, one gallery
Daylight: from the thesis into the cases

Process

Research

Teardown of reference sites

Brandbook turned into tokens

Motion catalogue, M1 to M23

Explore

Lab Atlas, Ascent, Braindance

Directions dropped on review

CEO feedback on the first seconds

Build

Three.js, GSAP, Lenis, Vite

Scenes, lens and games

Performance budget per section

Result

I delivered two working sites, so the team could compare the directions in a browser instead of in Figma. The dark one shows what the studio can build, and the light one gets the message across in a few seconds.

Parts of the WebGL work now also run in my playground and in the ePlan case.

  • Two directions designed and shipped, both live
  • A documented motion system for the next iterations
  • Every scene and demo built by me with Claude Code